Relative Breach

Description:

Tags:3D, Multiplayer, Asymmetrical Game

Made with: C++, Unreal

Team: 3 programmers

Duration: 1 semester

Relative Breach is an asymmetrical game where a group of scientists testing a time machine, accidentally opened a breach in space-time that allowed a monster from another dimension to travel to our dimension. Now the group of four, must activate all the stabilizers across the lab and activate the breach manipulator to banish the monster before the monster kills them. In this game both the monster and the scientist are players, so the player playing as the monster can sabotage the work of the scientists and attack them to prevent their success, while the 4 other players must activate 3 out of 4 stabilizers to be able to activate a last machine, the breach manipulator, on the top of the level to finish the game and win.

My contribution:

I was responsible for the creation of the mechanics involving the sabotage and stabilizers, chests with the repair items, the creation of the scientists and map creation, and the winning and losing conditions.

Notes:

This game, despite the assets used on the players, is almost complete on the unreal side, but due to some problems during the development we didn't manage to finish the matchmaking, so the version available for testing only works on Windows computers and in local host.

You may download the game by clicking here.

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