Hardpoint

Description:

Tags:2.5D, Singleplayer, rogue lite, Dungeon Crawler, Side scroller, Sci-fi

Made with: C#, Unity

Team: 3 programmers, 1 game designer, 2 3D artist, 1 2D artist

Duration: 1 semester

Hardpoint is a dungeon crawler where the dungeon is randomly generated every time the player plays in it. The player will need to go through multiple rooms swarming with enemies, scoring points every time he kills them, in order to reach the boss room and defeat him. The scores will be saved when the player finishes a run.

My contribution:

This was the first game I ever developed. During the development, I contributed mainly to the mechanics involving the player, such as the Souls and Steam systems, and attack mechanics, like the weak and strong attack. I also made the cheats.

Notes:

This game as an issue with the save system. In a few days it should be fixed.

This game was made with the guidance of Astrodreamer and it's based on a brief made by them.

Download the game here!

Hello! This is Miguel Leandro's portefólio. Currently, the website is still under developement and, unfortunetly, support for devices with smaller screens is yet to be added. Please try fliping your device horizontly or, if this doesn't work, try using a bigger device.